#include "StopLauncherCommand.h"

StopLauncherCommand::StopLauncherCommand()
{
	Requires(launcher);
}

// Called just before this Command runs the first time
void StopLauncherCommand::Initialize()
{
	launcher->SetLauncherSpeed(0);
}

// Called repeatedly when this Command is scheduled to run
void StopLauncherCommand::Execute()
{

}

// Make this return true when this Command no longer needs to run execute()
bool StopLauncherCommand::IsFinished()
{
	return false;
}

// Called once after isFinished returns true
void StopLauncherCommand::End()
{

}

// Called when another command which requires one or more of the same
// subsystems is scheduled to run
void StopLauncherCommand::Interrupted()
{
}
